os - studio
Real-time Interactive Systems & Graphics Technical Artist
I build shader-driven real-time interactive systems across Unreal Engine and TouchDesigner.
My work combines HLSL/GLSL, Python tooling, and robot/sensor control for XR and installation deployments.
Currently expanding into WebGPU/WebXR and Unreal C++ for web-native graphics and deeper engine-side performance.
Featured Projects
Project 1
project 1 descreption here