os - studio

Real-time Interactive Systems & Graphics Technical Artist

I build shader-driven real-time interactive systems across Unreal Engine and TouchDesigner.
My work combines HLSL/GLSL, Python tooling, and robot/sensor control for XR and installation deployments.
Currently expanding into WebGPU/WebXR and Unreal C++ for web-native graphics and deeper engine-side performance.

Featured Projects

Project 1

project 1 descreption here

Project2

project 2 descreption here

Project3

project 3 descreption here

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